Around the Horn
Be the first to reach San Francisco!

Ships start in New York City.  The youngest player rolls first, and then play passes to the left.

Players roll a die and move their ships.  Any number of ships can be on the same space at a time (the ocean is BIG).

After a player moves, they roll the die again.  On a 1 or 2, they draw an event card and follow the instructions.  They do not roll for an event card if they have lost a turn.

Ships start (basically) on land at New York City.   The first ocean space is one away from the start.  Similarly, the game ends on land at San Francisco.  The last ocean space is one before the bay.

Ships must stop at all ports.  They do not need an exact roll to enter.  Ships can move into port because of an event card.  Ships do not roll for an event card once they are in port.  Any number of ships can be in port at the same time.

If a ship is moved back past a port because of an event card, they do NOT have to re-enter the port.  They can go past it.

When a ship makes it to the marked spaces of Cape Horn, they must stop on the first space.  They do not roll for a card while on the Cape Horn spaces.  After that, until they make it to an unmarked space, they roll on the "Cape Horn" chart.

	1-3 	Move forward 1
	4-5	Do not move
	6	Move back 1

On the first move out of the Cape Horn spaces, they do not roll for an event card.  If they are moved back into the Cape Horn spaces because of an event, they only move to the nearest space.

The first player into San Francisco wins.  They must make it on an exact roll (or on an exact move from an event card).  If they roll too high, they do not move.  Other players may finish the round to see if there's a tie.  The remaining players can finish out the game to see how long it takes.

If all the event cards have been used, reshuffle them and use them again.